3D Animation & FX - E-Learning

Full-Time One Year Diploma. Next intake September 2023

Geared for those wanting to enter the 3D Animation industry while learning from the comforts of home. This program is nine-months in duration, for a total of 720 hours.

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Why you should study with us:

The 3D Animation & FX program begins by creating 3D Objects using Autodesk Maya. As students continue through the course they will learn more intermediate and advanced skills and techniques used in the animation industry.

Program components:

By completion of the 3D Animation & FX program, students will use their creative imagination to develop a short animated demo reel. Developed from concept through to completion, using industry standard methods of modelling, texturing, animating, rendering, visual effects and more.

Why train online with us?

Train from home; get Autodesk Maya for 36 months FREE, and our 3D Animation instructors are responsive, passionate and knowledgeable professionals.‍

Tuition and Lab Fees:
Fees for all the programs are listed on page 3 of our Application Form.

 

This program has been approved by the Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education, Skills & Training. 

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Course Overview

Student Work

Listed Below are 170 Hours of Classes

This course focuses on core tools and techniques of Maya’s interface and the basics of polygon modelling, using the extrude, scale, and polygon modelling tools.

Participants learn how to create 3D Animated objects using a variety of techniques such as keyframe and path animation. Students are also introduced to tools that aid in the believability and look and feel of their animations.

The character modelling course explores techniques and practices currently used in the 3D animation industry. Students learn to execute correct modelling topology. Tools covered in this course include the merge, extrude, move, scale, rotate, duplicate special, merge, merge vertex, and smooth tools.

This course explores the tools required to achieve basic texturing in Maya such as unfold, uv map, planar, and cylindrical and spherical mapping. Students are also introduced to Adobe Photoshop and the tools required for creating texture maps.

This course explores binding skins/mesh to skeletons and setting up joints, mirror joint, joint orientation, smooth bind, and skin weight as they pertain to basic rigging of 3D characters. The program objective is to set up rigging of character models in preparation for 3D animation. Tools covered in this course include the mirror joint tool, the Maya artisan tool, and the smooth bind tool.

Students are introduced to Maya’s lighting tools such as area light, point light, ambient light, volume light, directional light as well as shadows, fog, reflections, and light bouncing.

This course introduces students to the art of character animation, focusing on techniques for controlling skeletal movement, i.e. how the whole body moves. Tools used in this course include iK handles, locators, keyframe animation, the graph editor, and basic graphic controllers. By completion of this course student are able to apply basic movement to their 3D characters such as running, walking, and jumping.

The Intro to FX course introduces students to Autodesk Maya’s effects tools. These tools are used to simulate complex events and environments such as explosions and various weather conditions. Most of the visual effects that we see in movies and on television are created in Autodesk Maya.

Listed Below is 240 Hours of Classes

The Intermediate Character Modelling course demonstrates how to create a two legged humanoid cartoon character while maintaining good topology. Tools covered in this course include cut faces, extrude, scale, insert edge loop, and split polygon.

The intermediate character texturing course focuses on techniques such as layer separation, applying correct 3D textures and projections, custom connections, and utilities. Through these tools and techniques, students understand how to use Maya and/or Photoshop to create textures like skin, chrome, glass, and wood.

Students continue to work towards believable character movement through continued work with IK and FK, icon base shape controls, facial joint controls, and set driven keys.
The character animation course demonstrates how to interpret acting and movement in 3D. By using elements such as the graph editor, dope sheet, inverse kinematics, and forward kinematics, students learn how to take poses and create believable actions.
In intermediate lighting, students deepen their ability to create subtle lighting effects, creating ambient and high quality shadow bounce lights that bring dynamic cinematography to an animation scene.
The Intermediate 3D FX course focuses on advancing students’ knowledge of the Maya effects tools of dynamic simulation, rigid body, fluids, particle, hair, and fur. These industry tools are used to create dynamic effects in commercials, movies, simulations, and tv.

Contact the administration to discover what is included in 310 hours of instruction.

Get the Details!

How much is tuition?
Is there financial aid?
When does it start?